chore: replace all cn comments of fe to en version by volc api (#320)

This commit is contained in:
tecvan
2025-07-31 10:32:15 +08:00
committed by GitHub
parent 716ec0cba8
commit 71f6245a01
2960 changed files with 15545 additions and 15545 deletions

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@@ -14,7 +14,7 @@
* limitations under the License.
*/
// TODO: 替换成Project接口导出的idl
// TODO: replace with idl exported by Project interface
export enum ProjectRoleType {
Owner = 'owner',
Editor = 'editor',
@@ -22,51 +22,51 @@ export enum ProjectRoleType {
export enum EProjectPermission {
/**
* 访问/查看project
* Visit/view projects
*/
View,
/**
* 编辑project基础信息
* Edit project basic information
*/
EDIT_INFO,
/**
* 删除project
* Delete project
*/
DELETE,
/**
* 发布project
* Publish project
*/
PUBLISH,
/**
* 创建project内资源
* Create project resources
*/
CREATE_RESOURCE,
/**
* project内复制资源
* Copy resources within the project
*/
COPY_RESOURCE,
/**
* 复制project/创建副本
* Copy project/create copy
*/
COPY,
/**
* 试运行plugin
* Practice running plugins
*/
TEST_RUN_PLUGIN,
/**
* 试运行workflow
* Practice running workflow
*/
TEST_RUN_WORKFLOW,
/**
* 添加project协作者
* Add project collaborators
*/
ADD_COLLABORATOR,
/**
* 删除project协作者
* Delete project collaborator
*/
DELETE_COLLABORATOR,
/**
* 回滚 APP 版本
* Roll back the APP version
*/
ROLLBACK,
}

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@@ -20,26 +20,26 @@ import { create } from 'zustand';
import { type ProjectRoleType } from './constants';
interface ProjectAuthStoreState {
// 每一个Project的角色数据
// Role Data for Each Project
roles: {
[projectId: string]: ProjectRoleType[];
};
// 每一个Project的角色数据的初始化状态是否完成初始化。
// The initialization status of each Project's role data, and whether the initialization has been completed.
isReady: {
[projectId: string]: boolean;
};
}
interface SpaceAuthStoreAction {
// 设置projectId对应的Project的角色
// Set the role of the Project corresponding to the projectId
setRoles: (projectId: string, role: ProjectRoleType[]) => void;
// 设置projectId对应的Project的数据是否ready
// Set whether the data of the Project corresponding to the projectId is ready
setIsReady: (projectId: string, isReady: boolean) => void;
// 回收Project数据
// Recovering Project Data
destory: (projectId) => void;
}
/**
* ProjectAuthStore设计成支持多Project切换维护多个Project的数据防止因为Project切换时序导致的bug。
* ProjectAuthStore is designed to support multi-project switching, maintain data of multiple projects, and prevent bugs caused by project switching timing.
*/
export const useProjectAuthStore = create<
ProjectAuthStoreState & SpaceAuthStoreAction

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@@ -23,7 +23,7 @@ export function useDestoryProject(projectId: string) {
return useEffect(
() => () => {
// 空间组件销毁时清空对应space数据
// When the space component is destroyed, empty the corresponding space data
destorySpace(projectId);
},
[],

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@@ -26,7 +26,7 @@ export function useProjectAuth(
projectId: string,
spaceId: string,
) {
// 获取space类型信息
// Get space type information
const space = useSpace(spaceId);
if (!space?.space_type) {
@@ -35,13 +35,13 @@ export function useProjectAuth(
);
}
// 获取space role信息
// Get space role information
const spaceRoles = useSpaceRole(spaceId);
// 获取project role信息
// Get project role information
const projectRoles = useProjectRole(projectId);
// 计算权限点
// Calculate permission spot
return calcPermission(key, {
projectRoles,
spaceRoles,

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@@ -15,44 +15,44 @@
*/
/**
* 空间相关的权限点枚举
* Spatially dependent permission spot enumeration
*/
export enum ESpacePermisson {
/**
* 更新空间
* update space
*/
UpdateSpace,
/**
* 删除空间
* delete space
*/
DeleteSpace,
/**
* 添加成员
* Add member
*/
AddBotSpaceMember,
/**
* 移除空间成员
* Remove space member
*/
RemoveSpaceMember,
/**
* 退出空间
* exit space
*/
ExitSpace,
/**
* 转移owner权限
* Transfer owner permissions
*/
TransferSpace,
/**
* 更新成员
* update member
*/
UpdateSpaceMember,
/**
* 管理API-KEY
* Manage API-KEY
*/
API,
}
/**
* 空间角色枚举
* Spatial Role Enumeration
*/
export { SpaceRoleType } from '@coze-arch/idl/developer_api';

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@@ -19,26 +19,26 @@ import { create } from 'zustand';
import { type SpaceRoleType } from '@coze-arch/idl/developer_api';
interface SpaceAuthStoreState {
// 每一个空间的角色数据
// Role data for each space
roles: {
[spaceId: string]: SpaceRoleType[];
};
// 每一个空间的角色数据的初始化状态,是否完成初始化。
// The initialization status of the character data in each space, and whether the initialization is completed.
isReady: {
[spaceId: string]: boolean;
};
}
interface SpaceAuthStoreAction {
// 设置spaceId对应的空间的角色
// Set the role of the space corresponding to the spaceId
setRoles: (spaceId: string, roles: SpaceRoleType[]) => void;
// 设置spaceId对应的空间的数据是否ready
// Set whether the data of the space corresponding to the spaceId is ready
setIsReady: (spaceId: string, isReady: boolean) => void;
// 回收空间数据
// Recovering spatial data
destory: (spaceId) => void;
}
/**
* SpaceAuthStore设计成支持多空间切换维护多个空间的数据位置因为空间切换时序导致的bug。
* SpaceAuthStore is designed to support multi-space switching and maintain data in multiple spaces. The location is due to bugs caused by the timing of space switching.
*/
export const useSpaceAuthStore = create<
SpaceAuthStoreState & SpaceAuthStoreAction

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@@ -23,7 +23,7 @@ export function useDestorySpace(spaceId: string) {
return useEffect(
() => () => {
// 空间组件销毁时清空对应space数据
// When the space component is destroyed, empty the corresponding space data
destorySpace(spaceId);
},
[],

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@@ -19,8 +19,8 @@ import { type ESpacePermisson } from './constants';
import { calcPermission } from './calc-permission';
export function useSpaceAuth(key: ESpacePermisson, spaceId: string) {
// 获取space role信息
// Get space role information
const role = useSpaceRole(spaceId);
// 计算权限点
// Calculate permission spot
return calcPermission(key, role);
}

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@@ -20,7 +20,7 @@ import { useSpace } from '@coze-arch/foundation-sdk';
import { useSpaceAuthStore } from './store';
export function useSpaceRole(spaceId: string) {
// 获取space信息,已有hook
// Get space information, there are hooks.
const space = useSpace(spaceId);
if (!space) {