feat: manually mirror opencoze's code from bytedance
Change-Id: I09a73aadda978ad9511264a756b2ce51f5761adf
This commit is contained in:
51
backend/application/conversation/build_chunk_event.go
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51
backend/application/conversation/build_chunk_event.go
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@@ -0,0 +1,51 @@
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/*
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* Copyright 2025 coze-dev Authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package conversation
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import (
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"encoding/json"
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"github.com/hertz-contrib/sse"
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"github.com/coze-dev/coze-studio/backend/api/model/conversation/run"
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)
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func buildDoneEvent(event string) *sse.Event {
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return &sse.Event{
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Event: event,
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}
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}
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func buildErrorEvent(errCode int64, errMsg string) *sse.Event {
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errData := run.ErrorData{
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Code: errCode,
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Msg: errMsg,
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}
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ed, _ := json.Marshal(errData)
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return &sse.Event{
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Event: run.RunEventError,
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Data: ed,
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}
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}
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func buildMessageChunkEvent(event string, chunkMsg []byte) *sse.Event {
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return &sse.Event{
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Event: event,
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Data: chunkMsg,
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}
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}
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