feat: manually mirror opencoze's code from bytedance

Change-Id: I09a73aadda978ad9511264a756b2ce51f5761adf
This commit is contained in:
fanlv
2025-07-20 17:36:12 +08:00
commit 890153324f
14811 changed files with 1923430 additions and 0 deletions

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/*
* Copyright 2025 coze-dev Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package conversation
import (
"encoding/json"
"github.com/hertz-contrib/sse"
"github.com/coze-dev/coze-studio/backend/api/model/conversation/run"
)
func buildDoneEvent(event string) *sse.Event {
return &sse.Event{
Event: event,
}
}
func buildErrorEvent(errCode int64, errMsg string) *sse.Event {
errData := run.ErrorData{
Code: errCode,
Msg: errMsg,
}
ed, _ := json.Marshal(errData)
return &sse.Event{
Event: run.RunEventError,
Data: ed,
}
}
func buildMessageChunkEvent(event string, chunkMsg []byte) *sse.Event {
return &sse.Event{
Event: event,
Data: chunkMsg,
}
}