feat: manually mirror opencoze's code from bytedance
Change-Id: I09a73aadda978ad9511264a756b2ce51f5761adf
This commit is contained in:
52
backend/pkg/sonic/sonic.go
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52
backend/pkg/sonic/sonic.go
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/*
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* Copyright 2025 coze-dev Authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package sonic
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import "github.com/bytedance/sonic"
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var config = sonic.Config{
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UseInt64: true,
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}.Froze()
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// Marshal returns the JSON encoding bytes of v.
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func Marshal(val interface{}) ([]byte, error) {
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return config.Marshal(val)
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}
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// MarshalIndent is like Marshal but applies Indent to format the output.
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// Each JSON element in the output will begin on a new line beginning with prefix
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// followed by one or more copies of indent according to the indentation nesting.
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func MarshalIndent(v interface{}, prefix, indent string) ([]byte, error) {
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return config.MarshalIndent(v, prefix, indent)
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}
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// MarshalString returns the JSON encoding string of v.
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func MarshalString(val interface{}) (string, error) {
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return config.MarshalToString(val)
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}
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// Unmarshal parses the JSON-encoded data and stores the result in the value pointed to by v.
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// NOTICE: This API copies given buffer by default,
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// if you want to pass JSON more efficiently, use UnmarshalString instead.
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func Unmarshal(buf []byte, val interface{}) error {
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return config.Unmarshal(buf, val)
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}
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// UnmarshalString is like Unmarshal, except buf is a string.
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func UnmarshalString(buf string, val interface{}) error {
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return config.UnmarshalFromString(buf, val)
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}
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