feat: manually mirror opencoze's code from bytedance

Change-Id: I09a73aadda978ad9511264a756b2ce51f5761adf
This commit is contained in:
fanlv
2025-07-20 17:36:12 +08:00
commit 890153324f
14811 changed files with 1923430 additions and 0 deletions

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/*
* Copyright 2025 coze-dev Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { devtools } from 'zustand/middleware';
import { create } from 'zustand';
import { type SpaceRoleType } from '@coze-arch/idl/developer_api';
interface SpaceAuthStoreState {
// 每一个空间的角色数据
roles: {
[spaceId: string]: SpaceRoleType[];
};
// 每一个空间的角色数据的初始化状态,是否完成初始化。
isReady: {
[spaceId: string]: boolean;
};
}
interface SpaceAuthStoreAction {
// 设置spaceId对应的空间的角色
setRoles: (spaceId: string, roles: SpaceRoleType[]) => void;
// 设置spaceId对应的空间的数据是否ready
setIsReady: (spaceId: string, isReady: boolean) => void;
// 回收空间数据
destory: (spaceId) => void;
}
/**
* SpaceAuthStore设计成支持多空间切换维护多个空间的数据位置因为空间切换时序导致的bug。
*/
export const useSpaceAuthStore = create<
SpaceAuthStoreState & SpaceAuthStoreAction
>()(
devtools(
set => ({
roles: {},
isReady: {},
setRoles: (spaceId, roles) =>
set(state => ({
roles: {
...state.roles,
[spaceId]: roles,
},
})),
setIsReady: (spaceId, isReady) =>
set(state => ({ isReady: { ...state.isReady, [spaceId]: isReady } })),
destory: spaceId =>
set(state => ({
roles: { ...state.roles, [spaceId]: [] },
isReady: { ...state.isReady, [spaceId]: undefined },
})),
}),
{
enabled: IS_DEV_MODE,
name: 'botStudio.spaceAuthStore',
},
),
);