feat: manually mirror opencoze's code from bytedance

Change-Id: I09a73aadda978ad9511264a756b2ce51f5761adf
This commit is contained in:
fanlv
2025-07-20 17:36:12 +08:00
commit 890153324f
14811 changed files with 1923430 additions and 0 deletions

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/*
* Copyright 2025 coze-dev Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { Direction } from '../../types/selection';
import { compareNodePosition } from './compare-node-position';
export const getSelectionDirection = (selection: Selection): Direction => {
// 确保有选区存在
if (!selection || selection.isCollapsed) {
return Direction.Unknown; // 没有选区或选区未展开
}
const { anchorNode } = selection;
const { focusNode } = selection;
// 确保 anchorNode 和 focusNode 都不为 null
if (!anchorNode || !focusNode) {
return Direction.Unknown; // 无法确定方向
}
const { anchorOffset } = selection;
const { focusOffset } = selection;
// 比较 anchor 和 focus 的位置
if (anchorNode === focusNode) {
// 如果 anchor 和 focus 在同一个节点,通过偏移量判断方向
return anchorOffset <= focusOffset ? Direction.Forward : Direction.Backward;
} else {
// 如果不在同一个节点,使用 Document Position 来判断
const position = compareNodePosition(anchorNode, focusNode);
if (position === 'before') {
return Direction.Forward;
} else if (position === 'after') {
return Direction.Backward;
}
}
// 如果无法确定方向,返回 'unknown'
return Direction.Unknown;
};