feat: manually mirror opencoze's code from bytedance
Change-Id: I09a73aadda978ad9511264a756b2ce51f5761adf
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/*
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* Copyright 2025 coze-dev Authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import { Direction } from '../../types/selection';
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import { compareNodePosition } from './compare-node-position';
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export const getSelectionDirection = (selection: Selection): Direction => {
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// 确保有选区存在
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if (!selection || selection.isCollapsed) {
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return Direction.Unknown; // 没有选区或选区未展开
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}
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const { anchorNode } = selection;
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const { focusNode } = selection;
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// 确保 anchorNode 和 focusNode 都不为 null
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if (!anchorNode || !focusNode) {
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return Direction.Unknown; // 无法确定方向
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}
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const { anchorOffset } = selection;
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const { focusOffset } = selection;
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// 比较 anchor 和 focus 的位置
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if (anchorNode === focusNode) {
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// 如果 anchor 和 focus 在同一个节点,通过偏移量判断方向
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return anchorOffset <= focusOffset ? Direction.Forward : Direction.Backward;
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} else {
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// 如果不在同一个节点,使用 Document Position 来判断
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const position = compareNodePosition(anchorNode, focusNode);
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if (position === 'before') {
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return Direction.Forward;
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} else if (position === 'after') {
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return Direction.Backward;
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}
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}
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// 如果无法确定方向,返回 'unknown'
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return Direction.Unknown;
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};
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