refactor: how to add a node type in workflow (#558)

This commit is contained in:
shentongmartin
2025-08-05 14:02:33 +08:00
committed by GitHub
parent 5dafd81a3f
commit bb6ff0026b
96 changed files with 8305 additions and 8717 deletions

View File

@@ -20,41 +20,74 @@ import (
"context"
"fmt"
"github.com/coze-dev/coze-studio/backend/domain/workflow/entity"
"github.com/coze-dev/coze-studio/backend/domain/workflow/entity/vo"
"github.com/coze-dev/coze-studio/backend/domain/workflow/internal/canvas/convert"
"github.com/coze-dev/coze-studio/backend/domain/workflow/internal/nodes"
"github.com/coze-dev/coze-studio/backend/domain/workflow/internal/schema"
)
type Config struct {
DefaultValues map[string]any
OutputTypes map[string]*vo.TypeInfo
}
type Entry struct {
cfg *Config
defaultValues map[string]any
}
func NewEntry(ctx context.Context, cfg *Config) (*Entry, error) {
if cfg == nil {
return nil, fmt.Errorf("config is requried")
func (c *Config) Adapt(_ context.Context, n *vo.Node, _ ...nodes.AdaptOption) (*schema.NodeSchema, error) {
if n.Parent() != nil {
return nil, fmt.Errorf("entry node cannot have parent: %s", n.Parent().ID)
}
defaultValues, _, err := nodes.ConvertInputs(ctx, cfg.DefaultValues, cfg.OutputTypes, nodes.FailFast(), nodes.SkipRequireCheck())
if n.ID != entity.EntryNodeKey {
return nil, fmt.Errorf("entry node id must be %s, got %s", entity.EntryNodeKey, n.ID)
}
ns := &schema.NodeSchema{
Key: vo.NodeKey(n.ID),
Name: n.Data.Meta.Title,
Type: entity.NodeTypeEntry,
}
defaultValues := make(map[string]any, len(n.Data.Outputs))
for _, v := range n.Data.Outputs {
variable, err := vo.ParseVariable(v)
if err != nil {
return nil, err
}
if variable.DefaultValue != nil {
defaultValues[variable.Name] = variable.DefaultValue
}
}
c.DefaultValues = defaultValues
ns.Configs = c
if err := convert.SetOutputTypesForNodeSchema(n, ns); err != nil {
return nil, err
}
return ns, nil
}
func (c *Config) Build(ctx context.Context, ns *schema.NodeSchema, _ ...schema.BuildOption) (any, error) {
defaultValues, _, err := nodes.ConvertInputs(ctx, c.DefaultValues, ns.OutputTypes, nodes.FailFast(), nodes.SkipRequireCheck())
if err != nil {
return nil, err
}
return &Entry{
cfg: cfg,
defaultValues: defaultValues,
outputTypes: ns.OutputTypes,
}, nil
}
type Entry struct {
defaultValues map[string]any
outputTypes map[string]*vo.TypeInfo
}
func (e *Entry) Invoke(_ context.Context, in map[string]any) (out map[string]any, err error) {
for k, v := range e.defaultValues {
if val, ok := in[k]; ok {
tInfo := e.cfg.OutputTypes[k]
tInfo := e.outputTypes[k]
switch tInfo.Type {
case vo.DataTypeString:
if len(val.(string)) == 0 {