/* * Copyright 2025 coze-dev Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* eslint-disable complexity */ /* eslint-disable max-lines-per-function */ /* eslint-disable @coze-arch/max-line-per-function */ import { useCallback, useEffect, useRef, useState } from 'react'; import { nanoid } from 'nanoid'; import { ActiveSelection, type Canvas, type FabricObject } from 'fabric'; import { useLatest } from 'ahooks'; import { type InputVariable } from '@coze-workflow/base/types'; import { Toast } from '@coze-arch/coze-design'; import { snap } from '../utils/snap/snap'; import { createElement, getNumberBetween } from '../utils'; import { CopyMode, type VariableRef, type FabricObjectWithCustomProps, } from '../typings'; import { saveProps } from './use-canvas-change'; /** * Default offset after pasting */ const staff = 16; export const useCopyPaste = ({ canvas, mousePosition, couldAddNewObject, customVariableRefs, variables, addRefObjectByVariable, }: { canvas?: Canvas; mousePosition: { left: number; top: number; }; couldAddNewObject: boolean; variables?: InputVariable[]; customVariableRefs: VariableRef[]; addRefObjectByVariable: ( variable: InputVariable, element?: FabricObject, ) => void; }) => { // CtrlCV copied elements const copiedObject1 = useRef(); // CtrlD copied elements const copiedObject2 = useRef(); // dragCopy Drag and copy elements const copiedObject3 = useRef(); const latestCustomVariableRefs = useLatest(customVariableRefs); const latestVariables = useLatest(variables); const [position, setPosition] = useState<{ left: number; top: number; }>({ left: 0, top: 0, }); const latestPosition = useLatest(position); const latestCouldAddNewObject = useLatest(couldAddNewObject); const [ignoreMousePosition, setIgnoreMousePosition] = useState<{ left: number; top: number; }>({ left: 0, top: 0, }); const latestIgnoreMousePosition = useLatest(ignoreMousePosition); // If the mouse is moved, the mouse position shall prevail. Only the paste of CopyMode. CtrlD is affected. useEffect(() => { // Default left top corresponds to the upper left corner of the element. You need to align the mouse position in the middle of the element, so offset setPosition({ left: mousePosition.left - (copiedObject1.current?.width ?? 0) / 2, top: mousePosition.top - (copiedObject1.current?.height ?? 0) / 2, }); }, [mousePosition]); const handleElement = async (element: FabricObject): Promise => { const oldObjectId = (element as FabricObjectWithCustomProps).customId; const newObjectId = nanoid(); // Set a new ID. element.set({ customId: newObjectId, }); // Take a unified approach to creating element logic const rs = await createElement({ element: element as FabricObjectWithCustomProps, canvas, }); const ref = latestCustomVariableRefs.current?.find( d => d.objectId === oldObjectId, ); const variable = latestVariables.current?.find( v => v.id === ref?.variableId, ); if (variable) { addRefObjectByVariable(variable, rs); } else { canvas?.add(rs as FabricObject); } }; /** * There are three modes: 'ctrlCV' | 'ctrlD' | 'dragCopy' * The behavior is consistent, the difference is that the replication sources of the three behaviors are isolated and do not affect each other */ const copy = useCallback( async (mode: CopyMode = CopyMode.CtrlCV) => { if (!canvas) { return; } const activeObject = canvas.getActiveObject(); if (!activeObject) { return; } setIgnoreMousePosition({ left: activeObject.left + staff, top: activeObject.top + staff, }); setPosition({ left: activeObject.left + staff, top: activeObject.top + staff, }); switch (mode) { case CopyMode.CtrlCV: copiedObject1.current = await activeObject.clone(saveProps); break; case CopyMode.CtrlD: copiedObject2.current = await activeObject.clone(saveProps); break; case CopyMode.DragCV: copiedObject3.current = await activeObject.clone(saveProps); break; default: } }, [canvas], ); const paste = useCallback( async (options?: { mode?: CopyMode }) => { if (!latestCouldAddNewObject.current) { Toast.warning({ content: '元素数量已达上限,无法添加新元素', duration: 3, }); return; } const mode = options?.mode ?? CopyMode.CtrlCV; let copiedObject; switch (mode) { case CopyMode.CtrlCV: copiedObject = copiedObject1.current; break; case CopyMode.CtrlD: copiedObject = copiedObject2.current; break; case CopyMode.DragCV: copiedObject = copiedObject3.current; break; default: } if (!canvas || !copiedObject) { return; } const cloneObj = await copiedObject.clone(saveProps); // CtrlCV needs to consider the mouse position, others do not need to be const isIgnoreMousePosition = mode !== CopyMode.CtrlCV; const { left, top } = isIgnoreMousePosition ? latestIgnoreMousePosition.current : latestPosition.current; // Calculate the next paste position and offset the staff to the left top if (isIgnoreMousePosition) { setIgnoreMousePosition({ left: left + staff, top: top + staff, }); } else { setPosition({ left: left + staff, top: top + staff, }); } cloneObj.set({ left: getNumberBetween({ value: left, min: 0, max: canvas.width - cloneObj.getBoundingRect().width, }), top: getNumberBetween({ value: top, min: 0, max: canvas.height - cloneObj.getBoundingRect().height, }), }); // Take out all the elements that need to be copied and select more const allPasteObjects: FabricObject[] = []; const originXY = { left: cloneObj.left + cloneObj.width / 2, top: cloneObj.top + cloneObj.height / 2, }; if (cloneObj.isType('activeselection')) { (cloneObj as ActiveSelection).getObjects().forEach(o => { o.set({ left: o.left + originXY.left, top: o.top + originXY.top, }); allPasteObjects.push(o); }); // Take out all the elements that need to be copied, radio select } else { allPasteObjects.push(cloneObj); } // Calling handleElement next to handle elements await Promise.all(allPasteObjects.map(async o => handleElement(o))); // If it is multiple selection, you need to innovate a new multi-checkbox and activate it. let allPasteObjectsActiveSelection: ActiveSelection | undefined; if (cloneObj.isType('activeselection')) { allPasteObjectsActiveSelection = new ActiveSelection( // It's disgusting. Activating the check box here will not automatically convert the coordinates. You need to turn it manually. allPasteObjects.map(o => { o.set({ left: o.left - originXY.left, top: o.top - originXY.top, }); return o; }), ); } canvas.discardActiveObject(); canvas.setActiveObject(allPasteObjectsActiveSelection ?? cloneObj); canvas.requestRenderAll(); return allPasteObjectsActiveSelection ?? cloneObj; }, [canvas], ); useEffect(() => { let isAltPressing = false; const keyCodes = ['Alt']; const onKeyDown = (e: KeyboardEvent) => { if (keyCodes.includes(e.key)) { e.preventDefault(); // Block default behavior isAltPressing = true; // Mark alt pressed } }; const onKeyUp = (e: KeyboardEvent) => { if (keyCodes.includes(e.key)) { e.preventDefault(); // Block default behavior isAltPressing = false; // The alt tag has been released } }; const onWindowBlur = () => { isAltPressing = false; // The alt tag has been released }; const onContextMenu = (e: MouseEvent) => { e.preventDefault(); // Block default behavior }; document.addEventListener('keydown', onKeyDown); document.addEventListener('keyup', onKeyUp); document.addEventListener('contextmenu', onContextMenu); window.addEventListener('blur', onWindowBlur); let isDragCopying = false; let pasteObj: FabricObject | undefined; let originalPos = { left: 0, top: 0 }; const disposers = [ // Copy timing: Alt key & mouse down to activate element canvas?.on('mouse:down', async e => { if (isAltPressing) { if (!latestCouldAddNewObject.current) { Toast.warning({ content: '元素数量已达上限,无法添加新元素', duration: 3, }); return; } isDragCopying = true; const activeObject = canvas.getActiveObject(); // Lock movement in the xy direction during element copy creation activeObject?.set({ lockMovementX: true, lockMovementY: true, }); try { await copy(CopyMode.DragCV); pasteObj = await paste({ mode: CopyMode.DragCV, }); // Record the original position of the object and realize vertical and horizontal shift originalPos = { left: pasteObj?.left ?? 0, top: pasteObj?.top ?? 0, }; } finally { activeObject?.set({ lockMovementX: false, lockMovementY: false, }); } } }), // Because the copy is asynchronous, there will be some delay here (the big picture is more obvious), there is no good way canvas?.on('mouse:move', event => { if (isAltPressing && isDragCopying && pasteObj) { const pointer = canvas.getScenePoint(event.e); // Check if the Shift key is pressed if (event.e.shiftKey) { // Calculate the horizontal and vertical distance since the start of the movement const distanceX = pointer.x - originalPos.left; const distanceY = pointer.y - originalPos.top; // Determine whether to move horizontally or vertically according to the absolute value of the moving distance if (Math.abs(distanceX) > Math.abs(distanceY)) { // Horizontal movement: maintain the same vertical position pasteObj?.set({ left: pointer.x - (pasteObj?.width ?? 0) / 2, top: originalPos.top, }); } else { // Vertical movement: maintain the same horizontal position pasteObj?.set({ left: originalPos.left, top: pointer.y - (pasteObj?.height ?? 0) / 2, }); } } else { pasteObj?.set({ left: pointer.x - (pasteObj?.width ?? 0) / 2, top: pointer.y - (pasteObj?.height ?? 0) / 2, }); } snap.move(pasteObj); canvas.requestRenderAll(); canvas.fire('object:moving'); } }), canvas?.on('mouse:up', () => { isDragCopying = false; pasteObj = undefined; // Release the drag and drop to copy the object to avoid disturbing the next drag (press alt without letting go) copiedObject3.current = undefined; }), ]; return () => { document.removeEventListener('keydown', onKeyDown); document.removeEventListener('keyup', onKeyUp); document.removeEventListener('contextmenu', onContextMenu); window.removeEventListener('blur', onWindowBlur); disposers.forEach(disposer => disposer?.()); }; }, [canvas, copy, paste]); // Drag and drop to copy return { copy, paste, disabledPaste: !copiedObject1.current, }; };