coze-studio/backend/domain/workflow/internal/execute/consts.go

66 lines
1.9 KiB
Go

/*
* Copyright 2025 coze-dev Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package execute
import (
"context"
"time"
)
const (
foregroundRunTimeout = 0 // timeout for workflow execution in foreground mode, 0 means no timeout
backgroundRunTimeout = 0 // timeout for workflow execution in background mode, 0 means no timeout
maxNodeCountPerWorkflow = 0 // maximum node count for a workflow, 0 means no limit
maxNodeCountPerExecution = 0 // maximum node count for a workflow execution, 0 means no limit
cancelCheckInterval = 200 * time.Millisecond
)
type StaticConfig struct {
ForegroundRunTimeout time.Duration
BackgroundRunTimeout time.Duration
MaxNodeCountPerWorkflow int
MaxNodeCountPerExecution int
}
func GetStaticConfig() *StaticConfig {
return &StaticConfig{
ForegroundRunTimeout: foregroundRunTimeout,
BackgroundRunTimeout: backgroundRunTimeout,
MaxNodeCountPerWorkflow: maxNodeCountPerWorkflow,
MaxNodeCountPerExecution: maxNodeCountPerExecution,
}
}
const (
executedNodeCountKey = "executed_node_count"
)
func IncrementAndCheckExecutedNodes(ctx context.Context) (int64, bool) {
exeCtx := GetExeCtx(ctx)
if exeCtx == nil {
return 0, false
}
counter := exeCtx.executed
if counter == nil {
return 0, false
}
current := (*counter).Add(1)
return current, current > maxNodeCountPerExecution
}