Files
coze-studio/frontend/packages/workflow/fabric-canvas/src/hooks/use-copy-paste.tsx
fanlv 890153324f feat: manually mirror opencoze's code from bytedance
Change-Id: I09a73aadda978ad9511264a756b2ce51f5761adf
2025-07-20 17:36:12 +08:00

409 lines
12 KiB
TypeScript

/*
* Copyright 2025 coze-dev Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* eslint-disable complexity */
/* eslint-disable max-lines-per-function */
/* eslint-disable @coze-arch/max-line-per-function */
import { useCallback, useEffect, useRef, useState } from 'react';
import { nanoid } from 'nanoid';
import { ActiveSelection, type Canvas, type FabricObject } from 'fabric';
import { useLatest } from 'ahooks';
import { type InputVariable } from '@coze-workflow/base/types';
import { Toast } from '@coze-arch/coze-design';
import { snap } from '../utils/snap/snap';
import { createElement, getNumberBetween } from '../utils';
import {
CopyMode,
type VariableRef,
type FabricObjectWithCustomProps,
} from '../typings';
import { saveProps } from './use-canvas-change';
/**
* 粘贴后的默认偏移
*/
const staff = 16;
export const useCopyPaste = ({
canvas,
mousePosition,
couldAddNewObject,
customVariableRefs,
variables,
addRefObjectByVariable,
}: {
canvas?: Canvas;
mousePosition: {
left: number;
top: number;
};
couldAddNewObject: boolean;
variables?: InputVariable[];
customVariableRefs: VariableRef[];
addRefObjectByVariable: (
variable: InputVariable,
element?: FabricObject,
) => void;
}) => {
// ctrlCV 复制的元素
const copiedObject1 = useRef<FabricObject>();
// ctrlD 复制的元素
const copiedObject2 = useRef<FabricObject>();
// dragCopy 拖拽复制的元素
const copiedObject3 = useRef<FabricObject>();
const latestCustomVariableRefs = useLatest(customVariableRefs);
const latestVariables = useLatest(variables);
const [position, setPosition] = useState<{
left: number;
top: number;
}>({
left: 0,
top: 0,
});
const latestPosition = useLatest(position);
const latestCouldAddNewObject = useLatest(couldAddNewObject);
const [ignoreMousePosition, setIgnoreMousePosition] = useState<{
left: number;
top: number;
}>({
left: 0,
top: 0,
});
const latestIgnoreMousePosition = useLatest(ignoreMousePosition);
// 如果鼠标动了,就以鼠标位置为准。仅影响 CopyMode.CtrlD 的粘贴
useEffect(() => {
// 默认 left top 对应元素的左上角。需要实现元素中点对齐鼠标位置,因此做偏移
setPosition({
left: mousePosition.left - (copiedObject1.current?.width ?? 0) / 2,
top: mousePosition.top - (copiedObject1.current?.height ?? 0) / 2,
});
}, [mousePosition]);
const handleElement = async (element: FabricObject): Promise<void> => {
const oldObjectId = (element as FabricObjectWithCustomProps).customId;
const newObjectId = nanoid();
// 设置新的 id
element.set({
customId: newObjectId,
});
// 走统一的创建元素逻辑
const rs = await createElement({
element: element as FabricObjectWithCustomProps,
canvas,
});
const ref = latestCustomVariableRefs.current?.find(
d => d.objectId === oldObjectId,
);
const variable = latestVariables.current?.find(
v => v.id === ref?.variableId,
);
if (variable) {
addRefObjectByVariable(variable, rs);
} else {
canvas?.add(rs as FabricObject);
}
};
/**
* mode 分为三种:'ctrlCV' | 'ctrlD' | 'dragCopy'
* 行为一致,区别就是三种行为的复制源隔离,互不影响
*/
const copy = useCallback(
async (mode: CopyMode = CopyMode.CtrlCV) => {
if (!canvas) {
return;
}
const activeObject = canvas.getActiveObject();
if (!activeObject) {
return;
}
setIgnoreMousePosition({
left: activeObject.left + staff,
top: activeObject.top + staff,
});
setPosition({
left: activeObject.left + staff,
top: activeObject.top + staff,
});
switch (mode) {
case CopyMode.CtrlCV:
copiedObject1.current = await activeObject.clone(saveProps);
break;
case CopyMode.CtrlD:
copiedObject2.current = await activeObject.clone(saveProps);
break;
case CopyMode.DragCV:
copiedObject3.current = await activeObject.clone(saveProps);
break;
default:
}
},
[canvas],
);
const paste = useCallback(
async (options?: { mode?: CopyMode }) => {
if (!latestCouldAddNewObject.current) {
Toast.warning({
content: '元素数量已达上限,无法添加新元素',
duration: 3,
});
return;
}
const mode = options?.mode ?? CopyMode.CtrlCV;
let copiedObject;
switch (mode) {
case CopyMode.CtrlCV:
copiedObject = copiedObject1.current;
break;
case CopyMode.CtrlD:
copiedObject = copiedObject2.current;
break;
case CopyMode.DragCV:
copiedObject = copiedObject3.current;
break;
default:
}
if (!canvas || !copiedObject) {
return;
}
const cloneObj = await copiedObject.clone(saveProps);
// ctrlCV 需要考虑鼠标位置,其他的不用
const isIgnoreMousePosition = mode !== CopyMode.CtrlCV;
const { left, top } = isIgnoreMousePosition
? latestIgnoreMousePosition.current
: latestPosition.current;
// 计算下次粘贴位置,向 left top 各偏移 staff
if (isIgnoreMousePosition) {
setIgnoreMousePosition({
left: left + staff,
top: top + staff,
});
} else {
setPosition({
left: left + staff,
top: top + staff,
});
}
cloneObj.set({
left: getNumberBetween({
value: left,
min: 0,
max: canvas.width - cloneObj.getBoundingRect().width,
}),
top: getNumberBetween({
value: top,
min: 0,
max: canvas.height - cloneObj.getBoundingRect().height,
}),
});
// 把需要复制的元素都拿出来,多选
const allPasteObjects: FabricObject[] = [];
const originXY = {
left: cloneObj.left + cloneObj.width / 2,
top: cloneObj.top + cloneObj.height / 2,
};
if (cloneObj.isType('activeselection')) {
(cloneObj as ActiveSelection).getObjects().forEach(o => {
o.set({
left: o.left + originXY.left,
top: o.top + originXY.top,
});
allPasteObjects.push(o);
});
// 把需要复制的元素都拿出来,单选
} else {
allPasteObjects.push(cloneObj);
}
// 挨着调用 handleElement 处理元素
await Promise.all(allPasteObjects.map(async o => handleElement(o)));
// 如果是多选,需要创新新的多选框,并激活
let allPasteObjectsActiveSelection: ActiveSelection | undefined;
if (cloneObj.isType('activeselection')) {
allPasteObjectsActiveSelection = new ActiveSelection(
// 很恶心,这里激活选框,并不会自动转换坐标,需要手动转一下
allPasteObjects.map(o => {
o.set({
left: o.left - originXY.left,
top: o.top - originXY.top,
});
return o;
}),
);
}
canvas.discardActiveObject();
canvas.setActiveObject(allPasteObjectsActiveSelection ?? cloneObj);
canvas.requestRenderAll();
return allPasteObjectsActiveSelection ?? cloneObj;
},
[canvas],
);
useEffect(() => {
let isAltPressing = false;
const keyCodes = ['Alt'];
const onKeyDown = (e: KeyboardEvent) => {
if (keyCodes.includes(e.key)) {
e.preventDefault(); // 阻止默认行为
isAltPressing = true; // 标记 alt 已按下
}
};
const onKeyUp = (e: KeyboardEvent) => {
if (keyCodes.includes(e.key)) {
e.preventDefault(); // 阻止默认行为
isAltPressing = false; // 标记 alt 已松开
}
};
const onWindowBlur = () => {
isAltPressing = false; // 标记 alt 已松开
};
const onContextMenu = (e: MouseEvent) => {
e.preventDefault(); // 阻止默认行为
};
document.addEventListener('keydown', onKeyDown);
document.addEventListener('keyup', onKeyUp);
document.addEventListener('contextmenu', onContextMenu);
window.addEventListener('blur', onWindowBlur);
let isDragCopying = false;
let pasteObj: FabricObject | undefined;
let originalPos = { left: 0, top: 0 };
const disposers = [
// 复制时机:按下 alt 键 & 鼠标按下激活元素
canvas?.on('mouse:down', async e => {
if (isAltPressing) {
if (!latestCouldAddNewObject.current) {
Toast.warning({
content: '元素数量已达上限,无法添加新元素',
duration: 3,
});
return;
}
isDragCopying = true;
const activeObject = canvas.getActiveObject();
// 创建元素副本期间,锁定 xy 方向的移动
activeObject?.set({
lockMovementX: true,
lockMovementY: true,
});
try {
await copy(CopyMode.DragCV);
pasteObj = await paste({
mode: CopyMode.DragCV,
});
// 记录对象的原始位置,实现 shift 垂直、水平移动
originalPos = {
left: pasteObj?.left ?? 0,
top: pasteObj?.top ?? 0,
};
} finally {
activeObject?.set({
lockMovementX: false,
lockMovementY: false,
});
}
}
}),
// 因为 copy 是异步的,所以这里会有一些延迟(大图片比较明显),没啥好办法
canvas?.on('mouse:move', event => {
if (isAltPressing && isDragCopying && pasteObj) {
const pointer = canvas.getScenePoint(event.e);
// 检查是否按下了Shift键
if (event.e.shiftKey) {
// 计算从开始移动以来的水平和垂直距离
const distanceX = pointer.x - originalPos.left;
const distanceY = pointer.y - originalPos.top;
// 根据移动距离的绝对值判断是水平移动还是垂直移动
if (Math.abs(distanceX) > Math.abs(distanceY)) {
// 水平移动:保持垂直位置不变
pasteObj?.set({
left: pointer.x - (pasteObj?.width ?? 0) / 2,
top: originalPos.top,
});
} else {
// 垂直移动:保持水平位置不变
pasteObj?.set({
left: originalPos.left,
top: pointer.y - (pasteObj?.height ?? 0) / 2,
});
}
} else {
pasteObj?.set({
left: pointer.x - (pasteObj?.width ?? 0) / 2,
top: pointer.y - (pasteObj?.height ?? 0) / 2,
});
}
snap.move(pasteObj);
canvas.requestRenderAll();
canvas.fire('object:moving');
}
}),
canvas?.on('mouse:up', () => {
isDragCopying = false;
pasteObj = undefined;
// 释放拖拽复制对象,避免对下次拖拽(按着 alt 不松手)造成干扰
copiedObject3.current = undefined;
}),
];
return () => {
document.removeEventListener('keydown', onKeyDown);
document.removeEventListener('keyup', onKeyUp);
document.removeEventListener('contextmenu', onContextMenu);
window.removeEventListener('blur', onWindowBlur);
disposers.forEach(disposer => disposer?.());
};
}, [canvas, copy, paste]);
// 拖拽复制
return {
copy,
paste,
disabledPaste: !copiedObject1.current,
};
};