93 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Thrift
		
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Thrift
		
	
	
	
namespace go app.intelligence.common
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struct UserLabel {
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    1: string             label_id ,
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    2: string             label_name ,
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    3: string             icon_uri ,
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    4: string             icon_url  ,
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    5: string             jump_link ,
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}
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struct User {
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    1: i64 user_id (agw.js_conv="str", api.js_conv="true"),
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    2: string nickname, // user nickname
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    3: string avatar_url, // user avatar
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    4: string user_unique_name, // user name
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    5: UserLabel user_label, // user tag
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}
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/****************************** audit **********************************/
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enum AuditStatus {
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    Auditing = 0, // Under review.
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    Success  = 1, // approved
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    Failed   = 2, // audit failed
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}
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struct AuditInfo {
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    1: optional AuditStatus audit_status,
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    2: optional string publish_id,
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    3: optional string commit_version,
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}
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// Audit results
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struct AuditData  {
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    1:          bool   check_not_pass    // True: The machine audit verification failed
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    2: optional string check_not_pass_msg // The machine audit verification failed the copy.
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}
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/****************************** publish **********************************/
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enum ConnectorDynamicStatus {
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    Normal          = 0
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    Offline         = 1
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    TokenDisconnect = 2
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}
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struct ConnectorInfo {
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    1:          string                 id
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    2:          string                 name
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    3:          string                 icon
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    4:          ConnectorDynamicStatus connector_status
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    5: optional string                 share_link
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}
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struct IntelligencePublishInfo {
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    1: string                      publish_time,
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    2: bool                        has_published,
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    3: list<ConnectorInfo>         connectors,
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}
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enum ResourceType {
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    Plugin = 1
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    Workflow = 2
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    Imageflow = 3
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    Knowledge = 4
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    UI = 5
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    Prompt = 6
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    Database = 7
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    Variable = 8
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}
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enum OrderByType {
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    Asc = 1
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    Desc = 2
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}
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enum PermissionType {
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    NoDetail = 1 //Can't view details
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    Detail = 2 //You can check the details.
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    Operate = 3 //Can be viewed and operated
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}
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enum SpaceStatus {
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    Valid = 1
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    Invalid = 2
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}
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struct Space {
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    1: i64 id,
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    2: i64 owner_id,
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    3: SpaceStatus status,
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    4: string name,
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} |