coze-studio/frontend/packages/workflow/render/src/workflow-render-contributio...

150 lines
4.8 KiB
TypeScript

/*
* Copyright 2025 coze-dev Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { inject, injectable } from 'inversify';
import { Gesture } from '@use-gesture/vanilla';
import {
FlowDebugLayer,
FlowNodesContentLayer,
FlowNodesTransformLayer,
FlowScrollBarLayer,
FlowSelectorBoundsLayer,
FlowSelectorBoxLayer,
type FlowRendererContribution,
type FlowRendererRegistry,
} from '@flowgram-adapter/free-layout-editor';
import { StackingContextManager } from '@flowgram-adapter/free-layout-editor';
import {
WorkflowBezierLineContribution,
WorkflowFoldLineContribution,
WorkflowLinesLayer,
} from '@flowgram-adapter/free-layout-editor';
import {
PlaygroundLayer,
type PlaygroundContribution,
} from '@flowgram-adapter/free-layout-editor';
import {
WorkflowHoverService,
WorkflowLinesManager,
} from '@flowgram-adapter/free-layout-editor';
import { BackgroundLayer, HoverLayer, ShortcutsLayer } from './layer';
import { SelectorBounds } from './components/selector-bounds';
@injectable()
export class WorkflowRenderContribution
implements FlowRendererContribution, PlaygroundContribution
{
@inject(WorkflowHoverService) protected hoverService: WorkflowHoverService;
@inject(StackingContextManager)
protected stackingContext: StackingContextManager;
@inject(WorkflowLinesManager)
protected linesManager: WorkflowLinesManager;
registerRenderer(registry: FlowRendererRegistry): void {
// 画布基础层,提供缩放、手势等能力
registry.registerLayer(PlaygroundLayer, {
hoverService: this.hoverService,
});
registry.registerLayers(
FlowNodesContentLayer,
// FlowScrollLimitLayer, // 控制滚动范围
FlowScrollBarLayer, // 滚动条
HoverLayer, // 控制hover
ShortcutsLayer, // 快捷键配置
);
// 线条
registry.registerLayer(WorkflowLinesLayer, {
renderElement: () => this.stackingContext.node,
});
// 节点位置
registry.registerLayer(FlowNodesTransformLayer, {
renderElement: () => this.stackingContext.node,
});
registry.registerLayer<FlowSelectorBoundsLayer>(FlowSelectorBoundsLayer, {
disableBackground: true,
// eslint-disable-next-line @typescript-eslint/no-explicit-any
CustomBoundsRenderer: SelectorBounds as any,
});
registry.registerLayer<FlowSelectorBoxLayer>(FlowSelectorBoxLayer, {
canSelect: (event, entity) => {
// 需满足以下条件:
// 1. 非左键不能触发框选
if (event.button !== 0) {
return false;
}
const element = event.target as Element;
// 2. 没有元素不能触发框选
if (!element) {
return false;
}
// 3. 如存在自定义配置,以配置为准
if (element) {
if (element.closest('[data-flow-editor-selectable="true"]')) {
return true;
}
if (element.closest('[data-flow-editor-selectable="false"]')) {
return false;
}
}
// 4. hover 到节点或者线条不能触发框选
if (this.hoverService.isSomeHovered()) {
return false;
}
// 5. 未处于画布内不能触发框选
if (
!element.classList.contains('gedit-playground-layer') &&
!element.classList.contains('gedit-flow-background-layer') &&
// 连线的空白区域
!element.closest('.gedit-flow-activity-edge')
) {
return false;
}
return true;
},
});
// 调试画布
if (location.search.match('playground_debug')) {
registry.registerLayers(FlowDebugLayer);
}
// 背景最后插入,因为里边会调整位置
registry.registerLayer(BackgroundLayer);
}
/**
* 这个用于阻止 document.body 的手势缩放
* @private
*/
private _gestureForStopDefault = new Gesture(document.body, {
onPinch: () => {
// Do nothing
},
});
onReady(): void {
if (document.documentElement) {
document.documentElement.style.overscrollBehavior = 'none';
}
document.body.style.overscrollBehavior = 'none';
this.linesManager
.registerContribution(WorkflowBezierLineContribution)
.registerContribution(WorkflowFoldLineContribution);
}
onDispose() {
this._gestureForStopDefault.destroy();
}
}