coze-studio/backend/domain/workflow/internal/nodes/loop/continue/continue.go

48 lines
1.4 KiB
Go

/*
* Copyright 2025 coze-dev Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package _continue
import (
"context"
"github.com/coze-dev/coze-studio/backend/domain/workflow/entity"
"github.com/coze-dev/coze-studio/backend/domain/workflow/entity/vo"
"github.com/coze-dev/coze-studio/backend/domain/workflow/internal/nodes"
"github.com/coze-dev/coze-studio/backend/domain/workflow/internal/schema"
)
type Continue struct{}
type Config struct{}
func (c *Config) Adapt(_ context.Context, n *vo.Node, _ ...nodes.AdaptOption) (*schema.NodeSchema, error) {
return &schema.NodeSchema{
Key: vo.NodeKey(n.ID),
Type: entity.NodeTypeContinue,
Name: n.Data.Meta.Title,
Configs: c,
}, nil
}
func (c *Config) Build(_ context.Context, _ *schema.NodeSchema, _ ...schema.BuildOption) (any, error) {
return &Continue{}, nil
}
func (co *Continue) Invoke(_ context.Context, in map[string]any) (map[string]any, error) {
return in, nil
}