coze-studio/frontend/packages/common/websocket-manager-adapter/src/index.tsx

97 lines
2.4 KiB
TypeScript

/*
* Copyright 2025 coze-dev Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* eslint-disable @typescript-eslint/no-empty-function */
/* eslint-disable @typescript-eslint/no-useless-constructor */
/* eslint-disable @typescript-eslint/no-explicit-any */
export interface ConnectionOptions {
// The business parameters of the call, corresponding to headers in the message structure ['X-Coze-Biz']
biz: string;
// The ID of the service sent to
service?: number;
// Whether to accept all messages. Default false, onMessage will only emit biz related messages
acceptAllBizMessages?: boolean;
// The accepted biz message, the default is the incoming biz.
acceptBiz?: string[];
// FWS initialization parameter
fwsOptions?: any;
}
export interface FrontierEventMap {
error: any;
message: any;
open: any;
close: any;
ack: any;
}
export class Connection {
readonly service?: number;
constructor(props: ConnectionOptions, channel: any) {}
/**
* Get connection parameters
*/
getInitConfig() {}
getLaunchConfig() {}
/**
* Monitor fws
*/
addEventListener(event: string, listener: (data: any) => void) {}
/**
* Remove fws listening
*/
removeEventListener<T extends keyof Record<string, any>>(
event: T,
listener: (data: Record<string, any>[T]) => void,
) {}
send(data: any, options: any = {}) {}
reconnect() {}
pingOnce() {}
// To close the connection, you need to notify the manager, and it will decide whether to really close the channel
close() {}
destroy() {}
}
export class WebSocketManager {
deviceId = '';
channel: any = null;
/**
* Create a connection instance
*/
createConnection(options: ConnectionOptions): Connection {
return new Connection(options, this.channel);
}
/**
* Create a new WS channel without reusing the existing channel
*/
createChannel(options: ConnectionOptions) {}
}
export default new WebSocketManager();