refactor: how to add a node type in workflow (#558)
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@@ -0,0 +1,47 @@
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/*
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* Copyright 2025 coze-dev Authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package _continue
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import (
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"context"
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"github.com/coze-dev/coze-studio/backend/domain/workflow/entity"
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"github.com/coze-dev/coze-studio/backend/domain/workflow/entity/vo"
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"github.com/coze-dev/coze-studio/backend/domain/workflow/internal/nodes"
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"github.com/coze-dev/coze-studio/backend/domain/workflow/internal/schema"
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)
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type Continue struct{}
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type Config struct{}
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func (c *Config) Adapt(_ context.Context, n *vo.Node, _ ...nodes.AdaptOption) (*schema.NodeSchema, error) {
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return &schema.NodeSchema{
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Key: vo.NodeKey(n.ID),
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Type: entity.NodeTypeContinue,
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Name: n.Data.Meta.Title,
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Configs: c,
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}, nil
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}
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func (c *Config) Build(_ context.Context, _ *schema.NodeSchema, _ ...schema.BuildOption) (any, error) {
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return &Continue{}, nil
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}
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func (co *Continue) Invoke(_ context.Context, in map[string]any) (map[string]any, error) {
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return in, nil
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}
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